![]() I would argue that what he has done is optically centering it. If you were to look at this logo as a physical object, you might imagine that the first ascending stroke would cause the circular base to begin to rotate counter-clockwise without the other elements helping to offset its visual weight and even out the overall balance. Inspect how circular characters hang below the baseline to optically feel aligned to other characters. Fonts are a great place to examine the use of design optics and alignment. Things being optically balanced are not based on fixed measurements like how you are trying to break it down. Honestly, optical balance is not what you mean, at least I don't think it is. Besides, she's grown on me over the years. Since she's only used in test renders and cameos, I don't think it matters all too much. Though, she's more as an inside joke and a casual touch. Like the MODO ads I find in 3D Artist magazine.Īs for Suzanne, she could be improved, with updated topology. Though, I would see it being used in single-page/"splash" ads more than as a standard use of logo. It give the logo set a bit more casual flair, as if it's representing the creative, dynamic nature of the suite. That wavy divider's a reoccurring theme, like here: It doesn't have to be consistent with the typeface and logo to fit in-it's used consistently as a background theme. I see what you mean, but I don't think elements always have to be self-similar all the time. Where I disagree most is with the sinus line. Feels better (to me) having the "Blender" name logo smaller and *floating* in the middle of the "b" icon logo's height. Something feels a bit off in having the "b" icon logo sized and aligned the same with the "Blender" name logo. I thought in the first logo concept, with the Blender icon logo right next to the "Blender" name, the "Blender" name could've made smaller and placed just a bit upward, like the way this one on the far left is: I'm not sure I get what you mean by the 'b' in the logo being not balanced (center) around the dot or that there's more mass to the right. It is available for multiple operating systems, including Windows, Mac, and Linux, and is regularly updated with new features and improvements.Personally, I disagree with some of that analysis. In addition to its 3D modeling and animation capabilities, Blender also includes features such as a built-in game engine, video editing tools, and support for virtual reality (VR) content. ![]() It is known for its powerful and flexible tools, which allow users to create a wide range of 3D content, including characters, environments, and visual effects. It was developed by the Blender Foundation, a non-profit organization based in Amsterdam, and was first released in 2002.īlender is widely used in the film, television, and video game industries, and is also popular with artists, animators, and other creative professionals. It is a simple and straightforward design that is widely recognized and respected within the industry.īlender is a free and open-source 3D computer graphics software that is used for creating 3D models, animations, visual effects, and other types of digital content. The Blender logo is intended to represent the company's commitment to innovation and excellence in the field of 3D graphics software. ![]() It is also featured on the software itself, including the splash screen and user interface. ![]() The Blender logo is used on a range of materials, including the Blender website, packaging, and promotional materials. The new version combines both it is an eye in hand, which is a popular cultural symbol, representing both observation an eye and action a hand The Blender logo is eye, which represents the software's purpose visualization. The word "Blender" is written in a sans-serif font and is meant to be easily readable and recognizable. The Blender logo is a simple and modern design that consists of the word "Blender" in capital letters, set against a white or black background. ![]()
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